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  Over the years there have been many RVHT projects, funded by a number of agencies. A partial list includes:

  • U.S. Army
    • ACT II, ca. 1996—natural language capability (itself built upon prior funding at Duke University) integrated into maintenance training with a robotic character;
    • Medical Research and Materiel Command, (ca. 1996-2002)—supporting R&D into simulation of physiology and behavior, especially for emergency care;
    • Telemedicine & Advanced Technology Research Center (2005; 2013-2016)— funding to support medical simulation training for first response to chemical, biological, radiological, and nuclear events; funding for development of a virtual human-based neuropsychological exam administrator;

  • RTI International (1998-2001; 2009-2010)—internal strategic investment as initial seeding, for capability and prototype development (technology trademarked as Avatalk); later support for understanding dialog models for discussions of sensitive topics;

  • National Science Foundation (2001-2006; 2006-2009)—first funding for basic research into the design, development, and usage of virtual humans; continued funding for basic RVHT research, particularly involving collaboration and dialog between the human and virtual human to assess behavior of different participant groups;

  • National Institute of Justice (2000-2002; 2002-2004)—supported development of 'mentally ill' virtual humans, for training of law enforcement personnel; and of RVHT scenarios to assess treatment response in aggressive inmates;

  • National Institutes of Health
    • National Institute of Drug Abuse (2001-2004)—provided support for development of a virtual human-based assessment designed to elicit psychosocial risk factors;
    • Human Subjects Enhancement Research Program (2002-2003)—support for development of a virtual patient by which a healthcare worker can learn informed consent procedures;
    • National Cancer Institute (2007-2009)—support to quantify and profile childhood cancer survivors' social functioning deficits;

  • Eshelman Institute for Innovation (2016-date)—is supporting development of a comprehensive virtual patient for training and assessment of clinical skills; initial efforts being conducted within the UNC Eshelman School of Pharmacy

 

   


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